From Manor to City
* From manor to village to town
- Manors were fiefs of the nobility
-> sub-divided from kings to knights
-> land of loyalty
-> very hard for the king to control or milk for taxes
- kings wanted a better source of revenue
- villages on the fringes of the feudal system
-> traders and merchants don't fit feudalism
=> they aren't nobles, they don't like land
=> nobles owe them money, can't fully control them
-> king's charters for villages
=> paying for the right to have a village on the king's land
=> pay taxes
=> supply levies of troops
=> grow wealthy, expand trade and communication
- inevitable some villages grow to be towns
-> 10,000 to 30,000 people
-> relatively enormous resources
-> merchants with private armies
-> town walls, weapons, and militias make them sources of power and unrest
-> sometimes they support the kings against the nobles, sometimes the opposite
* Towns and political complexity
- The manor is a simple question of blood and power
- towns have all manner of complex issues
-> merchants richer than the nobles
-> nobles not capable of dealing with crime
-> trade, communication, and production require learning and writing
-> large numbers of poor people no longer isolated and easy to crush
-> huge supplies of money for kings, but also bankers to whom kings owe
- many towns end up as oligarchies or aristocratic republics
-> the rich and powerful run the town as burgesses, aldermen, etc.
-> blood not such an issue in power, money and influence are
-> even this level of democracy a dangerous precedent for kings
- in the stronger monarchies (France and England), cities grow as centers of royal power
- in places like the Holy Roman Empire, The Netherlands, and Italy, cities become a power unto themselves
-> the nobles as the resident army in the countryside
=> specialized fighters at the beck and call of merchant elites
-> Italy as the center of the new city-state